FANDOM

Mhommer

aka Mike

Admin
  • I live in New Jersey
  • My occupation is System Engineer
  • I am male
  • Mhommer

    Cost to unlock levels early

    December 11, 2013 by Mhommer

    I have been trying to track how much it cost to add levels and I think it has less to do with the number of levels but the mix of levels between commerical, residential and imperial. I think the formula is something like:

    Base Cost + (7 x Number of Comercial Levels) - (1 x Number of Residential & Imperial levels) = Unlock Cost.

    Need more data to confirm and to back out the Base Cost for each level. I am also not possitive on the effect of Imperial levels. ANy additional observations would be helpful.

    Read more >
  • Mhommer

    Small Issue 2

    December 11, 2013 by Mhommer

    I like the fact that the game alerts you when stock is ready or a floor is closed because it has no stock. However, why can't is also alert you when a floor that was fully stocked is now down to it's last set of items? For the floors that have a small number of items, no big deal but when it takes hours to build and makes thousands of items, I don't always remeber to keep scrolling up and down to make sure everyone who can be ordering something, is ordering something. Or am I just being lazy? :P 

    Read more >
  • Mhommer

    Small Issue

    December 9, 2013 by Mhommer

    Overall, wonderfully additive game. Only beef I have so far is that the Imperial levels are rather un-forgiving of delivering someone to the wrong floor. Wait just a second and poof! out the door they go. I can't help but wonder how much worse my aim will be with a faster elevator.

    Read more >
  • Mhommer

    Addiction!!!!

    December 7, 2013 by Mhommer

    Only a day and already hooked. What is it about low res graphic games that are so appealing?

    Read more >

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