I have been trying to track how much it cost to add levels and I think it has less to do with the number of levels but the mix of levels between commerical, residential and imperial. I think the formula is something like:
Base Cost + (7 x Number of Comercial Levels) - (1 x Number of Residential & Imperial levels) = Unlock Cost.
Need more data to confirm and to back out the Base Cost for each level. I am also not possitive on the effect of Imperial levels. ANy additional observations would be helpful.Read more >
I like the fact that the game alerts you when stock is ready or a floor is closed because it has no stock. However, why can't is also alert you when a floor that was fully stocked is now down to it's last set of items? For the floors that have a small number of items, no big deal but when it takes hours to build and makes thousands of items, I don't always remeber to keep scrolling up and down to make sure everyone who can be ordering something, is ordering something. Or am I just being lazy? :PRead more >
Overall, wonderfully additive game. Only beef I have so far is that the Imperial levels are rather un-forgiving of delivering someone to the wrong floor. Wait just a second and poof! out the door they go. I can't help but wonder how much worse my aim will be with a faster elevator.Read more >
Only a day and already hooked. What is it about low res graphic games that are so appealing?Read more >