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Locked icon This level is not yet available for construction. All information presented on this page is based on data mined from the game files, and is subject to change at any time in the final versions.

Sith Hangar is a Service level in Star Wars: Tiny Death Star. The level is unreleased and cannot be built by any means.

ProductsEdit

Credits Icon Name Description
Icon 1Credit -- --
Icon 2Credit -- --
Icon 3Credit -- --

GalleryEdit

Level Pictures
Level Completion:
Sith Hangar is completed.

Level InformationEdit

For more information about how the game's calculations work, please refer to Game Mechanics.

Detailed Stock Times and ProductivityEdit

Each bitizen skill point decreases the amount of time needed to order each item by 1% per point, for a maximum of 27%. Discounted times are rounded down to the nearest whole minute. When a bitizen is matched with their dream job, output doubles without any change to production time.

 Show/Hide time in hours & minutes 
   
 Show/Hide time in minutes 
   
 Show/Hide Productivity Table 
   
 Show/Hide Dream Productivity 

Bitizen
Skill
Base
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Production time
-- -- --
Production time
-- -- --
Credits per minute
-- -- --
Division by zero. Division by zero. Division by zero.
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Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Credits per minute
-- -- --
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.


UpgradesEdit

Every upgrade level increases the amount of items that can be stocked by a fixed amount, which is 10% of the base levels. The cost to upgrade starts at 3 credits (from Level 1 to Level 2) and increases by 1 credit per level. Production times are not affected by upgrading the level. Although the table lists only 50 upgrade levels, there is no maximum level cap.

 Show/Hide standard amounts 
   
 Show/Hide dream job amounts 

Upgrade Information
Credits
Base
Upgrade Amount
Level Cost
1 -
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20
20 21
21 22
22 23
23 24
24 25
25 26
26 27
27 28
28 29
29 30
30 31
31 32
32 33
33 34
34 35
35 36
36 37
37 38
38 39
39 40
40 41
41 42
42 43
43 44
44 45
45 46
46 47
47 48
48 49
49 50
50 51
Products
-- -- --
Icon 1Credit
Icon 2Credit
Icon 3Credit
0 0 0
0 0 0
Production level
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Products
-- -- --
Icon 1Credit
Icon 2Credit
Icon 3Credit
0 0 0
0 0 0
Dream Production level
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0


ScenesEdit

This level currently has no scenes.

TriviaEdit

--

ReferencesEdit

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