This page lists the various mechanics used in the game
Level Upgrade Cost[]
The cost to build levels increases linearly, depending on the number of levels already built. This cost fluctuates until the player has a total of 13 levels built; after which, the price increase stabilizes at 300 credits.
Total Levels Owned | Cost to Build Next Level | Change in Price |
---|---|---|
1 | free | 0 |
2 | 100 | 100 |
3 | 200 | 100 |
4 | 500 | 300 |
5 | 650 | 150 |
6 | 1,000 | 350 |
7 | 1,650 | 650 |
8 | 3,150 | 1,500 |
9 | 4,400 | 1,250 |
10 | 8,600 | 4,200 |
11 | 12,150 | 3,550 |
12 | 15,000 | 2,850 |
13 | 18,150 | 3,150 |
14 | 21,600 | 3,450 |
15 | 25,350 | 3,750 |
16 | 29,400 | 4,050 |
17 | 33,750 | 4,350 |
18 | 38,400 | 4,650 |
19 | 43,350 | 4,950 |
20 | 48,600 | 5,250 |
21 | 54,150 | 5,550 |
22 | 60,000 | 5,850 |
23 | 66,150 | 6,150 |
24 | 72,600 | 6,450 |
25 | 79,350 | 6,750 |
26 | 86,400 | 7,050 |
27 | 93,750 | 7,350 |
28 | 101,400 | 7,650 |
29 | 109,350 | 7,950 |
30 | 117,600 | 8,250 |
31 | 126,150 | 8,550 |
32 | 135,000 | 8,850 |
33 | 144,150 | 9,150 |
34 | 153,600 | 9,450 |
35 | 163,350 | 9,750 |
36 | 173,400 | 10,050 |
37 | 183,750 | 10,350 |
38 | 194,400 | 10,650 |
39 | 205,350 | 10,950 |
40 | 216,600 | 11,250 |
41 | 228,150 | 11,550 |
42 | 240,000 | 11,850 |
43 | 252,150 | 12,150 |
44 | 264,600 | 12,450 |
45 | 277,350 | 12,750 |
46 | 290,400 | 13,050 |
47 | 303,750 | 13,350 |
48 | 317,400 | 13,650 |
49 | 331,350 | 13,950 |
50 | 345,600 | 14,250 |
51 | 360,150 | 14,550 |
52 | 375,000 | 14,850 |
53 | 390,150 | 15,150 |
54 | 405,600 | 15,450 |
55 | 421,350 | 15,750 |
56 | 437,400 | 16,050 |
57 | 453,750 | 16,350 |
58 | 470,400 | 16,650 |
59 | 487,350 | 16,950 |
60 | 504,600 | 17,250 |
61 | 522,150 | 17,550 |
62 | 540,000 | 17,850 |
63 | 558,150 | 18,150 |
64 | 576,600 | 18,450 |
65 | 595,350 | 18,750 |
66 | 614,400 | 19,050 |
67 | 633,750 | 19,350 |
68 | 653,400 | 19,650 |
69 | 673,350 | 19,950 |
70 | 693,600 | 20,250 |
71 | 714,150 | 20,550 |
72 | 735,000 | 20,850 |
73 | 756,150 | 21,150 |
74 | 777,600 | 21,450 |
75 | 799,350 | 21,750 |
76 | 821,400 | 22,050 |
77 | 843,750 | 22,350 |
78 | 866,400 | 22,650 |
79 | 889,350 | 22,950 |
80 | 912,600 | 23,250 |
81 | 936,150 | 23,550 |
82 | 960,000 | 23,850 |
83 | 984,150 | 24,150 |
84 | 1,008,600 | 24,450 |
85 | 1,033,350 | 24,750 |
86 | 1,058,400 | 25,050 |
87 | 1,083,750 | 25,350 |
88 | 1,109,400 | 25,650 |
89 | 1,135,350 | 25,950 |
90 | 1,161,600 | 26,250 |
91 | 1,188,150 | 26,550 |
92 | 1,215,000 | 26,850 |
93 | 1,242,150 | 27,150 |
94 | 1,269,600 | 27,450 |
95 | 1,297,350 | 27,750 |
96 | 1,325,400 | 28,050 |
97 | 1,353,750 | 28,350 |
98 | 1,382,400 | 28,650 |
99 | 1,411,350 | 28,950 |
100 | 1,440,600 | 29,250 |
101 | 1,470,150 | 29,550 |
102 | 1,500,000 | 29,850 |
103 | 1,530,150 | 30,150 |
104 | 1,560,600 | 30,450 |
105 | 1,591,350 | 30,750 |
106 | 1,622,400 | 31,050 |
107 | 1,653,750 | 31,350 |
108 | 1,685,400 | 31,650 |
109 | 1,717,350 | 31,950 |
110 | 1,749,600 | 32,250 |
111 | 1,782,150 | 32,550 |
112 | 1,815,000 | 32,850 |
113 | 1,848,150 | 33,150 |
114 | 1,881,600 | 33,450 |
115 | 1,915,350 | 33,750 |
116 | 1,949,400 | 34,050 |
117 | 1,983,750 | 34,350 |
118 | 2,018,400 | 34,650 |
119 | 2,053,350 | 34,950 |
120 | 2,088,600 | 35,250 |
121 | 2,124,150 | 35,550 |
122 | 2,160,000 | 35,850 |
123 | 2,196,150 | 36,150 |
124 | 2,232,600 | 36,450 |
125 | 2,269,350 | 36,750 |
126 | 2,306,400 | 37,050 |
127 | 2,343,750 | 37,350 |
128 | 2,381,400 | 37,650 |
129 | 2,419,350 | 37,950 |
130 | 2,457,600 | 38,250 |
131 | 2,496,150 | 38,550 |
132 | 2,535,000 | 38,850 |
133 | 2,574,150 | 39,150 |
134 | 2,613,600 | 39,450 |
135 | 2,653,350 | 39,750 |
136 | 2,693,400 | 40,050 |
137 | 2,733,750 | 40,350 |
138 | 2,774,400 | 40,650 |
139 | 2,815,350 | 40,950 |
140 | 2,856,600 | 41,250 |
141 | 2,898,150 | 41,550 |
142 | 2,940,000 | 41,850 |
143 | 2,982,150 | 42,150 |
144 | 3,024,600 | 42,450 |
145 | 3,067,350 | 42,750 |
146 | 3,110,400 | 43,050 |
147 | 3,153,750 | 43,350 |
148 | 3,197,400 | 43,650 |
149 | 3,241,350 | 43,950 |
150 | 3,285,600 | 44,250 |
151 | 3,330,150 | 44,550 |
152 | 3,375,000 | 44,850 |
153 | 3,420,150 | 45,150 |
154 | 3,465,600 | 45,450 |
155 | 3,511,350 | 45,750 |
156 | 3,557,400 | 46,050 |
157 | 3,603,750 | 46,350 |
158 | 3,650,400 | 46,650 |
159 | 3,697,350 | 46,950 |
160 | 3,744,600 | 47,250 |
161 | 3,792,150 | 47,550 |
162 | 3,840,000 | 47,850 |
163 | 3,888,150 | 48,150 |
164 | 3,936,600 | 48,450 |
165 | 3,985,350 | 48,750 |
166 | 4,034,400 | 49,050 |
167 | 4,083,750 | 49,350 |
168 | 4,133,400 | 49,650 |
169 | 4,183,350 | 49,950 |
170 | 4,233,600 | 50,250 |
171 | 4,284,150 | 50,550 |
172 | 4,335,000 | 50,850 |
173 | 4,386,150 | 51,150 |
174 | 4,437,600 | 51,450 |
175 | 4,489,350 | 51,750 |
176 | 4,541,400 | 52,050 |
177 | 4,593,750 | 52,350 |
178 | 4,646,400 | 52,650 |
179 | 4,699,350 | 52,950 |
180 | 4,752,600 | 53,250 |
181 | 4,806,150 | 53,550 |
182 | 4,860,000 | 53,850 |
183 | 4,914,150 | 54,150 |
184 | 4,968,600 | 54,450 |
185 | 5,023,350 | 54,750 |
186 | 5,078,400 | 55,050 |
187 | 5,133,750 | 55,350 |
188 | 5,189,400 | 55,650 |
189 | 5,245,350 | 55,950 |
190 | 5,301,600 | 56,250 |
191 | 5,358,150 | 56,550 |
192 | 5,415,000 | 56,850 |
193 | 5,472,150 | 57,150 |
194 | 5,529,600 | 57,450 |
195 | 5,587,350 | 57,750 |
196 | 5,645,400 | 58,050 |
197 | 5,703,750 | 58,350 |
198 | 5,762,400 | 58,650 |
199 | 5,821,350 | 58,950 |
200 | 5,880,600 | 59,250 |
Constants[]
This section lists the constants used in the game:
Variable | Value | Explanation |
---|---|---|
additionalFloorRequirementPerHanger | 1 | How many existing floors are needed to construct one additional Imperial floor |
bitizenBirthdayBuxReward | 1 | Imperial Bux awarded on the birthday of a bitizen |
bitizenContributionDestockTimeMins | 1 | ??? |
buxPerMinuteWorth | 60 | Number of minutes, per Bux spent, to speed up something |
buxStockWorth | 1000 | Number of stock a Bux can immediately sell |
celebRushTimePeriodSecs | 120 | Number of seconds a Celebrity increases visitors to a level |
craftingVipCoinCost | 1000 | Credits needed to summon a Supply Officer (pre 1.3) |
craftingVipSpawnChancePerImpFloor | 4.5 | Probability that a Supply Officer spawns, per Imperial Floor owned (pre 1.3) |
customerSpawnSeconds | 6 | Number of seconds a bitizen appears after delivering the previous bitizen |
dreamJobTipBux | 1 | Imperial Bux awarded on matching a bitizen with their dream job |
elevatorRiderTipBux | 1 | Imperial Bux awarded on delivering a bitizen to their stated floor |
elevatorRiderTipBuxChancePct | 0 | Probability that an elevator rider would give Bux instead of credits |
elevatorRiderTipBuxUpgradeChancePct | 0 | Probability that an upgraded elevator cause its rider to give Bux instead of credits |
elevatorRiderTipFloorMultiplier | 1 | Amount of credits a bitizen tips, multiplied by the floor number |
enableComingSoon | TRUE | Shows "Coming Soon" in the list of levels |
firstHangerFloorRequirement | 5 | Amount of floors needed before you can build the first Imperial level |
floorClosedBitbookEntryChance | 4 | ??? |
floorConstTimes | 1, 2, 4, 6, 12, 0, 30 | ??? |
floorConstructionCost_linear | 0 | ??? |
floorConstructionCost_square | 150 | ??? |
floorConstructionCost_static | 5000 | ??? |
floorConstructionTime_linear | 30 | Additional time, in minutes, it takes to construct an additional floor (linear relation) |
floorConstructionTime_square | 0 | Additional time, in minutes, it takes to construct an additional floor (quadratic relation) |
floorConstructionTime_static | 30 | Time in minutes it takes to construct your first floor |
floorPurchaseBuxMultiplier | 10 | ??? |
floorPurchaseCoinsDiv | 10000 | ??? |
floorUpgradeCost_linear | 1 | Additional Bux needed to upgrade a floor, for each extra level |
floorUpgradeCost_static | 2 | Base bux needed to upgrade a floor |
forceXPLevelMultiplier_linear | 0 | ("Force" is not yet implemented) |
forceXPLevelMultiplier_square | 0 | ("Force" is not yet implemented) |
fullStockBitbookEntryChance | 2 | ??? |
fullStockBuxPrizeChancePct | 0.1 | Percentage chance that fully stocking a level will result in Bux being awarded |
fullStockFrenzyChancePct | 15 | Percentage chance that fully stocking a level will result in frenzied customers |
gameTipFrequency | 10 | ??? |
gatedImpMissionTowerLevel | 15 | Total levels needed before the player can do Imperial missions |
hangerBuildTime | 20000 | ??? |
hangerSpeedUpCost | 2 | ??? |
hangerUpgradeCostPerLevel | 1 | ??? |
hurryMoveInCostBux | 1 | ??? |
hurryVIPCostBux | 2 | ??? |
impMisTimerPeriod | 120 | ??? |
impMissionChancePct | 21 | ??? |
minBuxReward | 1 | Minimum amount of an Imperial Bux reward |
minFloorsToUnlockImpLevel | 5 | Amount of floors needed before you can build the first Imperial level |
moveFloorCostBux | 1 | Bux required to move a floor |
newBitCostumeChancePct | 35 | ??? |
newCharSexMaleChance | 2 | ??? |
newFloorRewardBux | 1 | Bux awarded for building a new floor |
newJobHighBitbookEntryChance | 2 | ??? |
newJobLowBitbookEntryChance | 2 | ??? |
newProdFloorBitbookEntryChance | 1 | ??? |
newResidentBitbookEntryChance | 2 | ??? |
newRoomateBitbookEntryChance | 2 | ??? |
numElevators | 5 | Number of elevators in the game |
playerStartBux | 10 | Initial bux a player starts with |
playerStartCoins | 0 | Initial credits a player starts with |
probeBuildTime | 72000000 | ??? |
probeCost | 10000 | ??? |
probeSpeedUpCost | 10 | ??? |
probeSpeedUpTime | 36000000 | ??? |
prodTimeLevelMultiplier | 1 | ??? |
productCostTimeMultiplier | 0 | ??? |
productQtyMultiplier | 10 | Number of base stock, multiplied by each minute of base production time |
productSaleValueMultiplier | 10 | ??? |
randomBitbookEntryChance | 266 | ??? |
rentValue | 0 | ??? |
spawnRiderChancePct | 18 | Probability that a non-unique rare Bitizen (i.e. Imperial trooper) is spawned |
spawnUniqueChanceForFinderMission | 65 | ??? |
spawnUniqueChanceForSpyHuntMission | 65 | ??? |
spawnUniqueRiderChancePct | 12 | Probability that a unique Bitizen is spawned |
spawnUniqueRiderUpgradeChancePct | 1 | Additional probability, per elevator upgrade, that a unique Bitizen is spawned |
spawnVIPChancePct | 3 | Probability that a VIP is spawned |
spawnVIPUpgradeChancePct | 0.25 | Additional probability, per elevator upgrade, that a VIP is spawned |
spyMissionChancePct | 0.08 | Probability of getting a "find the Rebel spy" mission |
tapjoyOn | FALSE | ??? |
techSummonBuxCost | 3 | ??? |
uid | constants | ??? |
wheresWaldoChancePct | 0.12 | Probability of getting a "find the bitizen" mission |
wheresWaldoRewardBux | 1 | Bux awarded for finding a bitizen |
wheresWaldoUpgradeChancePct | 0.02 | Additional probability, per elevator upgrade, of getting a "find the bitizen" mission |
Unlock Tiers[]
Some material may be released based on the total number of floors a player owns. The second tier is reached after five floors are built, and each tier requires ten more. There are currently sixteen tiers:
Tier No. | Minimum Floors | Maximum Floors |
---|---|---|
Tier 1 | 0 | 5 |
Tier 2 | 6 | 10 |
Tier 3 | 11 | 20 |
Tier 4 | 21 | 30 |
Tier 5 | 31 | 40 |
Tier 6 | 41 | 50 |
Tier 7 | 51 | 60 |
Tier 8 | 61 | 70 |
Tier 9 | 71 | 80 |
Tier 10 | 81 | 90 |
Tier 11 | 91 | 100 |
Tier 12 | 101 | 110 |
Tier 13 | 111 | 120 |
Tier 14 | 121 | 130 |
Tier 15 | 131 | 140 |
Tier 16 | 141 | 999 |
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