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This page lists the various mechanics used in the game

Level Upgrade Cost[]

The cost to build levels increases linearly, depending on the number of levels already built.  This cost fluctuates until the player has a total of 13 levels built; after which, the price increase stabilizes at 300 credits.

Total Levels Owned Cost to Build Next Level Change in Price
1 free 0
2 100 100
3 200 100
4 500 300
5 650 150
6 1,000 350
7 1,650 650
8 3,150 1,500
9 4,400 1,250
10 8,600 4,200
11 12,150 3,550
12 15,000 2,850
13 18,150 3,150
14 21,600 3,450
15 25,350 3,750
16 29,400 4,050
17 33,750 4,350
18 38,400 4,650
19 43,350 4,950
20 48,600 5,250
21 54,150 5,550
22 60,000 5,850
23 66,150 6,150
24 72,600 6,450
25 79,350 6,750
26 86,400 7,050
27 93,750 7,350
28 101,400 7,650
29 109,350 7,950
30 117,600 8,250
31 126,150 8,550
32 135,000 8,850
33 144,150 9,150
34 153,600 9,450
35 163,350 9,750
36 173,400 10,050
37 183,750 10,350
38 194,400 10,650
39 205,350 10,950
40 216,600 11,250
41 228,150 11,550
42 240,000 11,850
43 252,150 12,150
44 264,600 12,450
45 277,350 12,750
46 290,400 13,050
47 303,750 13,350
48 317,400 13,650
49 331,350 13,950
50 345,600 14,250
51 360,150 14,550
52 375,000 14,850
53 390,150 15,150
54 405,600 15,450
55 421,350 15,750
56 437,400 16,050
57 453,750 16,350
58 470,400 16,650
59 487,350 16,950
60 504,600 17,250
61 522,150 17,550
62 540,000 17,850
63 558,150 18,150
64 576,600 18,450
65 595,350 18,750
66 614,400 19,050
67 633,750 19,350
68 653,400 19,650
69 673,350 19,950
70 693,600 20,250
71 714,150 20,550
72 735,000 20,850
73 756,150 21,150
74 777,600 21,450
75 799,350 21,750
76 821,400 22,050
77 843,750 22,350
78 866,400 22,650
79 889,350 22,950
80 912,600 23,250
81 936,150 23,550
82 960,000 23,850
83 984,150 24,150
84 1,008,600 24,450
85 1,033,350 24,750
86 1,058,400 25,050
87 1,083,750 25,350
88 1,109,400 25,650
89 1,135,350 25,950
90 1,161,600 26,250
91 1,188,150 26,550
92 1,215,000 26,850
93 1,242,150 27,150
94 1,269,600 27,450
95 1,297,350 27,750
96 1,325,400 28,050
97 1,353,750 28,350
98 1,382,400 28,650
99 1,411,350 28,950
100 1,440,600 29,250
101 1,470,150 29,550
102 1,500,000 29,850
103 1,530,150 30,150
104 1,560,600 30,450
105 1,591,350 30,750
106 1,622,400 31,050
107 1,653,750 31,350
108 1,685,400 31,650
109 1,717,350 31,950
110 1,749,600 32,250
111 1,782,150 32,550
112 1,815,000 32,850
113 1,848,150 33,150
114 1,881,600 33,450
115 1,915,350 33,750
116 1,949,400 34,050
117 1,983,750 34,350
118 2,018,400 34,650
119 2,053,350 34,950
120 2,088,600 35,250
121 2,124,150 35,550
122 2,160,000 35,850
123 2,196,150 36,150
124 2,232,600 36,450
125 2,269,350 36,750
126 2,306,400 37,050
127 2,343,750 37,350
128 2,381,400 37,650
129 2,419,350 37,950
130 2,457,600 38,250
131 2,496,150 38,550
132 2,535,000 38,850
133 2,574,150 39,150
134 2,613,600 39,450
135 2,653,350 39,750
136 2,693,400 40,050
137 2,733,750 40,350
138 2,774,400 40,650
139 2,815,350 40,950
140 2,856,600 41,250
141 2,898,150 41,550
142 2,940,000 41,850
143 2,982,150 42,150
144 3,024,600 42,450
145 3,067,350 42,750
146 3,110,400 43,050
147 3,153,750 43,350
148 3,197,400 43,650
149 3,241,350 43,950
150 3,285,600 44,250
151 3,330,150 44,550
152 3,375,000 44,850
153 3,420,150 45,150
154 3,465,600 45,450
155 3,511,350 45,750
156 3,557,400 46,050
157 3,603,750 46,350
158 3,650,400 46,650
159 3,697,350 46,950
160 3,744,600 47,250
161 3,792,150 47,550
162 3,840,000 47,850
163 3,888,150 48,150
164 3,936,600 48,450
165 3,985,350 48,750
166 4,034,400 49,050
167 4,083,750 49,350
168 4,133,400 49,650
169 4,183,350 49,950
170 4,233,600 50,250
171 4,284,150 50,550
172 4,335,000 50,850
173 4,386,150 51,150
174 4,437,600 51,450
175 4,489,350 51,750
176 4,541,400 52,050
177 4,593,750 52,350
178 4,646,400 52,650
179 4,699,350 52,950
180 4,752,600 53,250
181 4,806,150 53,550
182 4,860,000 53,850
183 4,914,150 54,150
184 4,968,600 54,450
185 5,023,350 54,750
186 5,078,400 55,050
187 5,133,750 55,350
188 5,189,400 55,650
189 5,245,350 55,950
190 5,301,600 56,250
191 5,358,150 56,550
192 5,415,000 56,850
193 5,472,150 57,150
194 5,529,600 57,450
195 5,587,350 57,750
196 5,645,400 58,050
197 5,703,750 58,350
198 5,762,400 58,650
199 5,821,350 58,950
200 5,880,600 59,250

Constants[]

This section lists the constants used in the game:

Variable Value Explanation
additionalFloorRequirementPerHanger 1 How many existing floors are needed to construct one additional Imperial floor
bitizenBirthdayBuxReward 1 Imperial Bux awarded on the birthday of a bitizen
bitizenContributionDestockTimeMins 1 ???
buxPerMinuteWorth 60 Number of minutes, per Bux spent, to speed up something
buxStockWorth 1000 Number of stock a Bux can immediately sell
celebRushTimePeriodSecs 120 Number of seconds a Celebrity increases visitors to a level
craftingVipCoinCost 1000 Credits needed to summon a Supply Officer (pre 1.3)
craftingVipSpawnChancePerImpFloor 4.5 Probability that a Supply Officer spawns, per Imperial Floor owned (pre 1.3)
customerSpawnSeconds 6 Number of seconds a bitizen appears after delivering the previous bitizen
dreamJobTipBux 1 Imperial Bux awarded on matching a bitizen with their dream job
elevatorRiderTipBux 1 Imperial Bux awarded on delivering a bitizen to their stated floor
elevatorRiderTipBuxChancePct 0 Probability that an elevator rider would give Bux instead of credits
elevatorRiderTipBuxUpgradeChancePct 0 Probability that an upgraded elevator cause its rider to give Bux instead of credits
elevatorRiderTipFloorMultiplier 1 Amount of credits a bitizen tips, multiplied by the floor number
enableComingSoon TRUE Shows "Coming Soon" in the list of levels
firstHangerFloorRequirement 5 Amount of floors needed before you can build the first Imperial level
floorClosedBitbookEntryChance 4 ???
floorConstTimes 1, 2, 4, 6, 12, 0, 30 ???
floorConstructionCost_linear 0 ???
floorConstructionCost_square 150 ???
floorConstructionCost_static 5000 ???
floorConstructionTime_linear 30 Additional time, in minutes, it takes to construct an additional floor (linear relation)
floorConstructionTime_square 0 Additional time, in minutes, it takes to construct an additional floor (quadratic relation)
floorConstructionTime_static 30 Time in minutes it takes to construct your first floor
floorPurchaseBuxMultiplier 10 ???
floorPurchaseCoinsDiv 10000 ???
floorUpgradeCost_linear 1 Additional Bux needed to upgrade a floor, for each extra level
floorUpgradeCost_static 2 Base bux needed to upgrade a floor
forceXPLevelMultiplier_linear 0 ("Force" is not yet implemented)
forceXPLevelMultiplier_square 0 ("Force" is not yet implemented)
fullStockBitbookEntryChance 2 ???
fullStockBuxPrizeChancePct 0.1 Percentage chance that fully stocking a level will result in Bux being awarded
fullStockFrenzyChancePct 15 Percentage chance that fully stocking a level will result in frenzied customers
gameTipFrequency 10 ???
gatedImpMissionTowerLevel 15 Total levels needed before the player can do Imperial missions
hangerBuildTime 20000 ???
hangerSpeedUpCost 2 ???
hangerUpgradeCostPerLevel 1 ???
hurryMoveInCostBux 1 ???
hurryVIPCostBux 2 ???
impMisTimerPeriod 120 ???
impMissionChancePct 21 ???
minBuxReward 1 Minimum amount of an Imperial Bux reward
minFloorsToUnlockImpLevel 5 Amount of floors needed before you can build the first Imperial level
moveFloorCostBux 1 Bux required to move a floor
newBitCostumeChancePct 35 ???
newCharSexMaleChance 2 ???
newFloorRewardBux 1 Bux awarded for building a new floor
newJobHighBitbookEntryChance 2 ???
newJobLowBitbookEntryChance 2 ???
newProdFloorBitbookEntryChance 1 ???
newResidentBitbookEntryChance 2 ???
newRoomateBitbookEntryChance 2 ???
numElevators 5 Number of elevators in the game
playerStartBux 10 Initial bux a player starts with
playerStartCoins 0 Initial credits a player starts with
probeBuildTime 72000000 ???
probeCost 10000 ???
probeSpeedUpCost 10 ???
probeSpeedUpTime 36000000 ???
prodTimeLevelMultiplier 1 ???
productCostTimeMultiplier 0 ???
productQtyMultiplier 10 Number of base stock, multiplied by each minute of base production time
productSaleValueMultiplier 10 ???
randomBitbookEntryChance 266 ???
rentValue 0 ???
spawnRiderChancePct 18 Probability that a non-unique rare Bitizen (i.e. Imperial trooper) is spawned
spawnUniqueChanceForFinderMission 65 ???
spawnUniqueChanceForSpyHuntMission 65 ???
spawnUniqueRiderChancePct 12 Probability that a unique Bitizen is spawned
spawnUniqueRiderUpgradeChancePct 1 Additional probability, per elevator upgrade, that a unique Bitizen is spawned
spawnVIPChancePct 3 Probability that a VIP is spawned
spawnVIPUpgradeChancePct 0.25 Additional probability, per elevator upgrade, that a VIP is spawned
spyMissionChancePct 0.08 Probability of getting a "find the Rebel spy" mission
tapjoyOn FALSE ???
techSummonBuxCost 3 ???
uid constants ???
wheresWaldoChancePct 0.12 Probability of getting a "find the bitizen" mission
wheresWaldoRewardBux 1 Bux awarded for finding a bitizen
wheresWaldoUpgradeChancePct 0.02 Additional probability, per elevator upgrade, of getting a "find the bitizen" mission

Unlock Tiers[]

Some material may be released based on the total number of floors a player owns.  The second tier is reached after five floors are built, and each tier requires ten more.  There are currently sixteen tiers:

Tier No. Minimum Floors Maximum Floors
Tier 1 0 5
Tier 2 6 10
Tier 3 11 20
Tier 4 21 30
Tier 5 31 40
Tier 6 41 50
Tier 7 51 60
Tier 8 61 70
Tier 9 71 80
Tier 10 81 90
Tier 11 91 100
Tier 12 101 110
Tier 13 111 120
Tier 14 121 130
Tier 15 131 140
Tier 16 141 999

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