This level is not yet available for construction. All information presented on this page is based on data mined from the game files, and is subject to change at any time in the final versions.
For more information about how the game's calculations work, please refer to Game Mechanics.
Detailed Stock Times and Productivity[]
Each bitizen skill point decreases the amount of time needed to order each item by 1% per point, for a maximum of 27%. Discounted times are rounded down to the nearest whole minute. When a bitizen is matched with their dream job, output doubles without any change to production time.
Show/Hide time in hours & minutes
Show/Hide time in minutes
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Bitizen Skill
Base
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Production time
Production time
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Upgrades[]
Every upgrade level increases the amount of items that can be stocked by a fixed amount, which is 10% of the base levels. The cost to upgrade starts at 3 credits (from Level 1 to Level 2) and increases by 1 credit per level. Production times are not affected by upgrading the level. Although the table lists only 50 upgrade levels, there is no maximum level cap.