# Biscuit Baron

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 This level is not yet available for construction. All information presented on this page is based on data mined from the game files, and is subject to change at any time in the final versions.

 Food Biscuit Baron
 Products Product A Product B Product C
 Base Amounts Icon Credits Stock Time n/a n/a n/a
Food Levels

Biscuit Baron is a Food level in Star Wars: Tiny Death Star. The level is unreleased and cannot be built by any means.

## ProductsEdit

Credits Icon Name Description
Product A
Product B
Product C

## GalleryEdit

 Level Pictures Decorations  Christmas 2013   Propaganda 2014 Level Completion:

## Level InformationEdit

### Detailed Stock Times and ProductivityEdit

Each bitizen skill point decreases the amount of time needed to order each item by 1% per point, for a maximum of 27%. Discounted times are rounded down to the nearest whole minute. When a bitizen is matched with their dream job, output doubles without any change to production time.

Bitizen
Skill
Base
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Production time
Production time
Credits per minute
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Credits per minute
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.
Division by zero. Division by zero. Division by zero.

Every upgrade level increases the amount of items that can be stocked by a fixed amount, which is 10% of the base levels. The cost to upgrade starts at 3 credits (from Level 1 to Level 2) and increases by 1 credit per level. Production times are not affected by upgrading the level. Although the table lists only 50 upgrade levels, there is no maximum level cap.

Credits
Base
Level Cost
1 -
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20
20 21
21 22
22 23
23 24
24 25
25 26
26 27
27 28
28 29
29 30
30 31
31 32
32 33
33 34
34 35
35 36
36 37
37 38
38 39
39 40
40 41
41 42
42 43
43 44
44 45
45 46
46 47
47 48
48 49
49 50
50 51
Products
0 0 0
0 0 0
Production level
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Products
0 0 0
0 0 0
Dream Production level
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

## ScenesEdit

This level currently has no scenes.

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